Monday 20 July 2009

Indusrial Meanderings and odd trading strategy

Well, I've been told that I need to post a bit more about industrial activities and whats going on in the world of DSTIC trading wise.

Current status: 500mln cash, 100mln in buy-orders, 250mln in sell orders.
Mineral stockpile: Reasonable, but needs replenishing for Tritanium and Nocxium.. all others have enough to restock the market between 3 and 5 times. (its about a 400-500 mil stash).
Build Queue: Just finished all 9 slots which have been building restock items last 5 days.

Blueprint/research status: Nothing in research, this is in preparation for the POS build - as easily can fill 1 or 2 labs currently...

What I've recently been doing industry wise, is more aggressively staking my claim in the market -Basically as almost 100% of the BPO's owned by DSTIC are more researched to within 0.01 loss, I can produce and only make a 8-11% margin rather than the usual 40%. Some may say "why sell low when you can make more money - the answer in my region is volume and time - I can make more in bulk than I ever can in small volumes...". This is meaning I'm aggressively pursuing a region wide lowest price in some cases, meaning my items are selling in bulk to seemingly T2 producers (who don't always have researched T1 BPO's meaning I can build/sell for less than they can build). Some items get sold out way before I get a chance to restock now due to this, and the turnover is amazing. Its not unusual to sell 250-500 of some items inside 5 days.

The change soon however will be the move to T2 production in-house. Some of the POS lab slots mentioned will be going to T2 component BPO's, which need research to "perfect" levels.
....

The other big big change in 10-15 days will be the ability to pilot a Hulk. Mining - I usually wouldn't consider it, but some of the sites that have been found via exploration in low-sec made me reconsider that assumption. The plan: To be self-sufficient in higher-end minerals, and maybe even supply market for a few of these.

The other aspect which I can't really discuss, is the move to market prediction - where I think a demand will exist in the future - I am pre-buying items to meet that demand - its a risky strategy, as I'm building a stockpile of what may be "useless" or low demand items now - but they may be highly profitable in 3-4 months time. Similar to share prices I'm speculating to accumulate, but with real items...

Its hard to be specific on the blog on some trading/industrial activities, as if I do, I may give away "insider" tips, which would result in my whole strategy being ruined ....

4 comments:

Matthew Park said...

I'm surprised you are spending time to get your mining skills. I would think that all that training time and refining training time (and the time it takes to mine) would have been better spent doing other stuff for you. I'm surprised you haven't just found someone to supply you with some of the minerals you need.

DeafPlasma said...

I have most minerals supplied fine, but sometimes it does hold up production.

The point is more for when the corporation bases itself in more remote areas of space - if there are no decent combat/radar sites then at least the mining sites can be cleared up. The problem is in some areas mining sites sit around too long - being able to just "despawn them" and make some isk in the meantime is a benefit that cannot be ignored.

The other side benefit is the Orca... the plan is to get a Orca as a utility ship prior to anything else, and you may as well have hulk skills if you have Orca skills :)

Matthew Park said...

I love my Orca and Hulk. I can fit two Hulks in its ship maintenance bay if need be.

How do you plan to use that combo? The Orca an hold a lot, but it still isn't enough to sit there a entire mining op and its slow to align :( When our corp does our mining ops we have about 5 mining ships (hulks and retrievers) and myself in the Orca. I probably have to drop the ore off at a station half a dozen times a least.

DeafPlasma said...

Thats the funny thing, the Orca is not to be used in mining ops at all, more to move the collection of ships and goods we have around high-sec. A kind of mini-freighter that can also carry ships as a utility measure. Nothing more annoying than flying 20 jumps than to have to fly 20 back to pick another ship up etc... The hulks will be used in low-sec...

When we get to wormhole ops, it will also be the "supply" ship.

Eventually of course, a Rorqual and potentially a non-industrial carrier is the plan for logistics purposes to get stuff to/from high-sec from deep in low-sec/0.0 using jumps.