Showing posts with label corporation. Show all posts
Showing posts with label corporation. Show all posts

Monday, 1 December 2008

Industrial update for last week

Industry is progressing so well now.. turnover of at least 100mln isk last week (its hard to compute without going to excel right now!) Personally I turned over around 50mln. A turning point was hit earlier in week when mineral buy-orders exceeded sell orders for a 2-3 day period.

Ship sales - are going through roof and are definitely our top seller - in fact so successful we're putting around 45m isk of ships for sale tomorrow.... We make from 500k to 800k per ship depending on location.

At the weekend to save on build costs we even bought some low-priced ships and resold for the "going" rate successfully a few times. A maneuver christened "poaching". Its as if some folks don't want the huge margins possible on this line :)

Yesterday was almost 100% focussed on Industry in the period I was online, building massive amounts of stock (several of the manufacturing jobs were 4+ days in length) for frequent sellers we were low on. Whats nice about these items is the competition is low, and we can place an order on and leave it without micromanaging, and still make 50-75% profit over a month or so.

Mineral prices - stable, even decreasing slightly in past week from my mineral guidelines. High end minerals such as Zyd are available, and cheap. We now have a massive stockpile of Zyd and Megacyte - enough for a few weeks I think.. Problem is volumes, some weeks we fill a buy-order in a day, sometimes it takes a week. Now instead of placing a once-weekly order for the items needed to build, we're actually constantly buying items.

Mineral stockpile - decent, at least 100mln in stock currently although some holes - Mexallon and Trit in particular is lower than I would like.

Due to above, hauling is becoming an issue, in fact a Iteron V will be the next major skill trained for (above all invention/probe skills) on my main industrial character.

A question - does any corp want to contract for some regular mineral supplies (priced to be negotiated but should be competitive with buy-order rates) (to a station of our choosing)? With us growing exponentially, and buying 100mln a week on average - I'm thinking we'll need to start partnering with a mining corp to get to the volumes we need longer-term. We have no immediate plans to mine ourselves.

Monday, 13 October 2008

Back from my extended leave - sort of

And.. have Refining Efficiency 5 done... free refines at loong loong last.

Time online will be limited next weel though as decorating/moving around the house/going to the dump to get rid of years of accumulated garbage/ebaying others, so hardly will get to be online. Already started a manufacturing job... looks like corp has some serious finance now, in the 2 weeks away, corp funds at ~75m. I know for some corps thats micro-cash, but thats all hard earnt industrial efforts that made it, so I'm very happy.

As the corp is playing for the long game, we're going to be spending most of that on blueprints, and minerals to restock the markets. 1st BPO already purchased, just need to fly over to collect later in week.

Can't wait to see everyone, but with the week being so busy its just hard to get online in evenings. Will see all the regulars back in Essence in the next 2 weeks, I just can't say when - then have 2-3 solid weeks of playtime in November when all this work is finally finished.

Wednesday, 10 September 2008

Corp management mistake...

I made my first mistake in EVE last night - not a major one, but one that resulted in 41 sell-orders dropping off the market, and all my buy orders also.

Basic mistake: Dropped DeafPlasma (the trade guy) from being a director (full access to everything, nada-nada) to being a "Indurstry role" to allow me to check this role worked as desired. Didn't give him access to the wallet existing sell-orders were running under... hence all were auto-cancelled.

Lesson learnt: Create an alt to prove permissions working as desired... don't use a active trader. Will generate an alt tonight for this alone.

Overall, following a comment from Xoair in previous blog, last night the corp "Blueprints" hanger was opened, along with a Minerals in/goods out hanger. This allows "Industry" members to produce, research BPO's without being able to take them out of corp's hands without my persmission (I'm sorry but the corp although democratic and will take advice needs a figurehead director with full access purely to stop others stealing the hard earned ISK from the rest of the corp). Also granted Wallet-7 to Jax's use so can monitor the new Industry division.

Tonight: Need to generate a 2nd Industry role... For the members who produce only, for personal use - ie, if corp hanger has ran out of module X, you need it, and even though you havn't got PE to 5, it will still be cheaper to make from minerals - you can use a production slot to acomplish this. This will require another wallet for the funds being dedicated to this (available to all pilots but generally a low level of access) and a new hanger being opened for the Traders (as you don't want combat pilots goods intermixed with the current 80m of corp production!). Now I know the basics of Roles in EVE, this should be a 20-30 min job.

I now see why, ideally CCP should implement more wallets and hangers. I'd LOVE that in fact :) Right now I can see a point where we need considerably more corp hangers and wallets than the current game design allows.

And... when are they going to fix it so running factory/lab slots does not require the factory manager skill (ie one character able to cancel another characters production)?

Tuesday, 9 September 2008

Corp growing....

Last night got approached by a eve-playerwho reads this blog and who wants to start in Industry - hes an older char than me even, but has zero industry skills... usefully he has a BC, allowing L3 missions. So DSTIC welcomes its 3rd member (and 4th character) in Jax Koreth.
He'll have ~ 2 weeks of skilling to get able to manufacture high value items for profit PE5 needed for that - but should be able to start producting ammo and other high-volume, mid profit items in earnest in 3-4 days... so next 3-4 days activities will include finding a high-volume market output location to either setup an office or use as a trading location for Jax (as the current one Corp uses is fully accounted for). I'll be using the eve-map's (on paper) and the eve-agents search to find high trading volume areas of Essence... (apart from Ours). As hes new at industry, I'll be giving him a corp wallet to work from so I can keep his transactions/profit/loss record seperate from mine. Yes I know eventually we'll need to share the same "industry" wallet, but doing so requires me to have a excel sheet with API access to work out member profit/loss figures.

Plan will be... use base in Ours to copy very higher value BPO's - ie researched expensive BPO's. Cheap BPO's ie ammo, we should buy in each location.. as they do get used a lot. The corp's ML20 small tractor beam bpo for example can make 150k per run profit (only 10-15% profit margin, but it means we're competitive) - although requires 930-940k of minerals to be tied up for each run. I'll get Jax copying that in next 2 days so its usable when he gets to Production Efficiency 5 - although we could also build this partricular BPO in Oursulaert for profit also and just take the finished goods to sell - as its a high value item. Hope to get Jax to the 2m ISK per day mark also as a min after 4 weeks.

On the subject of production, DeafPlasma has now hit an empass. All BPO's currently in stock have at least 100 completed items sat spare in hanger or close (ready to put on market when current order expires)... This is the 1st time this has occurred so far, and means I may have to go back to ammo produiction until such time as got enough cash for the new BPOs (and the existing ones to finish research in 7-18 days) needed to progress again. I need the stock mountain as 75% of all sales occur in the Fri-Sun period.