Okay, everyone now knows what happened from other blogs, so I'm not recapping possibly the games biggest ever espionage incident...
Apart from to say thanks to FunkyBacon on Eve-radio - for the excellent coverage last Thursday. I know ER had problems with the sheer amount of listeners during his show - but the coverage was excellent, thought-provoking, and plain amusing. Excellent, professional job Funky, and I'm hoping you get many more listeners to your show as a result..
The above show is actually pretty much the only EVE Radio listening time I get right now due to personal circumstances meaning time in game is limited. Good news is, I should get at least one evening this week in which I can spend some time actually doing some exploration (which I love doing). I even missed helping set the new PCU this weekend (51400 I think it was?) - which is unusual as I usually get online with my 2 characters during that time so next time it may peak even higher (by 2 at least).
I'm hoping the BoB controversy leads to more people joining the game - its brilliant that one trusted defector can effectively destroy an alliance. As such I imagine a lot more corporations & alliances will be less trusting and re-evaluate their directors.
Though that said our existing structure in the DSTIC corp I manage designed to eliminate precisely this possibility... although I will be promoting Jax next time he's online as he is a very trustworthy individual (given he's paid for 50% of the BPO's in value pretty much).. and being honest him not being a director is harming the corporation as both of our time is limited online thus not being able to see which market orders need manipulation or restock can cause problems.
In non-EVE news the Wedding in Vegas thats preventing the trip to Fanfest (presuming its on usual week in November) has now been booked (flights/hotel etc), meaning sadly I'll definitely not be attending Fanfest 09. Sadness due to not attending. Joy cause it looks like a crowd of >20 of my best mates will all be in Vegas together and I know we'll be having an awesome time.
Updates on current trading situation to follow later in week.
Showing posts with label corp management. Show all posts
Showing posts with label corp management. Show all posts
Monday, 9 February 2009
Wednesday, 10 September 2008
Corp management mistake...
I made my first mistake in EVE last night - not a major one, but one that resulted in 41 sell-orders dropping off the market, and all my buy orders also.
Basic mistake: Dropped DeafPlasma (the trade guy) from being a director (full access to everything, nada-nada) to being a "Indurstry role" to allow me to check this role worked as desired. Didn't give him access to the wallet existing sell-orders were running under... hence all were auto-cancelled.
Lesson learnt: Create an alt to prove permissions working as desired... don't use a active trader. Will generate an alt tonight for this alone.
Overall, following a comment from Xoair in previous blog, last night the corp "Blueprints" hanger was opened, along with a Minerals in/goods out hanger. This allows "Industry" members to produce, research BPO's without being able to take them out of corp's hands without my persmission (I'm sorry but the corp although democratic and will take advice needs a figurehead director with full access purely to stop others stealing the hard earned ISK from the rest of the corp). Also granted Wallet-7 to Jax's use so can monitor the new Industry division.
Tonight: Need to generate a 2nd Industry role... For the members who produce only, for personal use - ie, if corp hanger has ran out of module X, you need it, and even though you havn't got PE to 5, it will still be cheaper to make from minerals - you can use a production slot to acomplish this. This will require another wallet for the funds being dedicated to this (available to all pilots but generally a low level of access) and a new hanger being opened for the Traders (as you don't want combat pilots goods intermixed with the current 80m of corp production!). Now I know the basics of Roles in EVE, this should be a 20-30 min job.
I now see why, ideally CCP should implement more wallets and hangers. I'd LOVE that in fact :) Right now I can see a point where we need considerably more corp hangers and wallets than the current game design allows.
And... when are they going to fix it so running factory/lab slots does not require the factory manager skill (ie one character able to cancel another characters production)?
Basic mistake: Dropped DeafPlasma (the trade guy) from being a director (full access to everything, nada-nada) to being a "Indurstry role" to allow me to check this role worked as desired. Didn't give him access to the wallet existing sell-orders were running under... hence all were auto-cancelled.
Lesson learnt: Create an alt to prove permissions working as desired... don't use a active trader. Will generate an alt tonight for this alone.
Overall, following a comment from Xoair in previous blog, last night the corp "Blueprints" hanger was opened, along with a Minerals in/goods out hanger. This allows "Industry" members to produce, research BPO's without being able to take them out of corp's hands without my persmission (I'm sorry but the corp although democratic and will take advice needs a figurehead director with full access purely to stop others stealing the hard earned ISK from the rest of the corp). Also granted Wallet-7 to Jax's use so can monitor the new Industry division.
Tonight: Need to generate a 2nd Industry role... For the members who produce only, for personal use - ie, if corp hanger has ran out of module X, you need it, and even though you havn't got PE to 5, it will still be cheaper to make from minerals - you can use a production slot to acomplish this. This will require another wallet for the funds being dedicated to this (available to all pilots but generally a low level of access) and a new hanger being opened for the Traders (as you don't want combat pilots goods intermixed with the current 80m of corp production!). Now I know the basics of Roles in EVE, this should be a 20-30 min job.
I now see why, ideally CCP should implement more wallets and hangers. I'd LOVE that in fact :) Right now I can see a point where we need considerably more corp hangers and wallets than the current game design allows.
And... when are they going to fix it so running factory/lab slots does not require the factory manager skill (ie one character able to cancel another characters production)?
Labels:
corp management,
corporation,
eve-online,
mistake,
permissions,
production
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