Once subscribed, how long does it take for first magazine (current) to be shipped?
I ask as I subscribed again last Thursday, and have not received the first edition yet - admittedly due to Royal Mail not delivering to me until noon, I can't check todays mail until I get home, but even so I was expecting the magazine yesterday/Tuesday or even Monday if I was lucky. Having not received yet I am getting worried.
I subscribed in past, and never had any delivery problems, but have missed last 3 editions. As mentioned before I can't make it to Fanfest this year due to the expense of fixing my PC to actually play EVE, so decided to resubscribe with the launch of EON 16... (well just after, I was a bit tardy!). I just find the delay odd, and not what I experienced in past.
I will update this post in comments as to what if anything happens.
Showing posts with label eve online. Show all posts
Showing posts with label eve online. Show all posts
Thursday, 16 July 2009
Wednesday, 1 July 2009
Blog Banter #9 - Removal of Anchoring Delay of POS modules
Welcome to the ninth installment of the EVE Blog Banter and its first contest, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!
"Last month Ga'len asked us which game mechanic we would most like to see added to EVE. This month Keith "WebMandrill" Nielson proposes to reverse the question and ask what may be a controversial question: Which game mechanic would you most like to see removed completely from EVE and why? I can see this getting quite heated so lets keep it civil eh?"
My Big Idea
Well, I've found this hard to come up with ideas and I did come up with 2 in draft for this banter - but eventually it dawned on me the one thing that bugs me is Anchoring delays. Now as a lot of people have probably read in my blog - I don't have a POS up yet, but I have researched the mechanics, and hope I've covered what bugs me. I may end up looking like an Idiot, but will put it out there "I have not done this yet"
Anchoring fullstop bugs me - as you eject something in space, and it stays there - if its no subject to gravity etc. If it does need to thrust to stay in position, it isn't exactly a complex science - every action has an equal and opposite reaction - so if you are moving in direction X, fire thruster in opposite direction with same thrust. You then stay still. Are we seriously saying a starbase/gun array takes 5 minutes to do that? In the future?
Why remove the delay? Well, the delay mechanic is already there, in the Onlining (and offlineing) delay - why should there be a countdown delay to a POS actually being put in space with what I've mentioned? Anchoring to me seems a delay that doesn't need to be there. To counter this, and stop "ninja" pos's of course CCP will need to increase the onlining delay of towers themselves, probably via an equivalent amount.... But, tactically being able to drop a module into place immediately - and maybe reducing onlinging delay on weapons modules, the whole concept of POS warface could be made a little more tactical perhaps?
Some may say this is an over simplication - but maybe a delay on ejecting modules from ship would equally be more realistic than a "I'm floating in space and er, need to calibrate to not move".
Personally - Anchoring just is a idea that takes away from the Universe of EVE, as it doesn't feel a realistic concept.
The Other Thing
Rather than lose the other idea, I thought I'd put it out there in shorthand form. Standings requirements for Jump Clones - especially for Newbies - Why are they still there? My proposal is to remove these requirements for the first 1 or 2 clones, to allow the New pilots the use of instant clone jump travel over the Universe - which in the end reduces grind and travel time - but also may allow Newbies with impants to risk more by going into Low sec with implantless clones. And yes, I know you can get implants via a service corp or a big corp who already has standings, or a capital clone bay, but why should a new player be forced down this route immediately?
I'm sure the Pirates will love this idea, but its not entirely for them - I feel this is a good idea overall- as many characters I personally have ran into steer clear of low-sec, which is plain wrong. With the right caution its mostly harmless - and offers potentially more excitement to the game - nothing gets heart pumping for me more than outrunning or hiding from a silly pirate that is out to get me...
My Big Idea
Well, I've found this hard to come up with ideas and I did come up with 2 in draft for this banter - but eventually it dawned on me the one thing that bugs me is Anchoring delays. Now as a lot of people have probably read in my blog - I don't have a POS up yet, but I have researched the mechanics, and hope I've covered what bugs me. I may end up looking like an Idiot, but will put it out there "I have not done this yet"
Anchoring fullstop bugs me - as you eject something in space, and it stays there - if its no subject to gravity etc. If it does need to thrust to stay in position, it isn't exactly a complex science - every action has an equal and opposite reaction - so if you are moving in direction X, fire thruster in opposite direction with same thrust. You then stay still. Are we seriously saying a starbase/gun array takes 5 minutes to do that? In the future?
Why remove the delay? Well, the delay mechanic is already there, in the Onlining (and offlineing) delay - why should there be a countdown delay to a POS actually being put in space with what I've mentioned? Anchoring to me seems a delay that doesn't need to be there. To counter this, and stop "ninja" pos's of course CCP will need to increase the onlining delay of towers themselves, probably via an equivalent amount.... But, tactically being able to drop a module into place immediately - and maybe reducing onlinging delay on weapons modules, the whole concept of POS warface could be made a little more tactical perhaps?
Some may say this is an over simplication - but maybe a delay on ejecting modules from ship would equally be more realistic than a "I'm floating in space and er, need to calibrate to not move".
Personally - Anchoring just is a idea that takes away from the Universe of EVE, as it doesn't feel a realistic concept.
The Other Thing
Rather than lose the other idea, I thought I'd put it out there in shorthand form. Standings requirements for Jump Clones - especially for Newbies - Why are they still there? My proposal is to remove these requirements for the first 1 or 2 clones, to allow the New pilots the use of instant clone jump travel over the Universe - which in the end reduces grind and travel time - but also may allow Newbies with impants to risk more by going into Low sec with implantless clones. And yes, I know you can get implants via a service corp or a big corp who already has standings, or a capital clone bay, but why should a new player be forced down this route immediately?
I'm sure the Pirates will love this idea, but its not entirely for them - I feel this is a good idea overall- as many characters I personally have ran into steer clear of low-sec, which is plain wrong. With the right caution its mostly harmless - and offers potentially more excitement to the game - nothing gets heart pumping for me more than outrunning or hiding from a silly pirate that is out to get me...
List of Participants:
- Diary of a Space Jockey, Blog Banter: BE GONE!
- EVE Newb, (EVE) Remove You
- Miner With Fangs, Blog Banter - It's the Scotch
- The Eden Explorer, Blog Banter: The Map! The Map!
- The Wandering Druid of Tranquility, "Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!"
- Inner Sanctum of the Ninveah, Kill the Rats
- Mercspector @ EVE, Scotty
- EVE's Weekend Warrior, EVE Blog Banter #9
- Miner with Fangs, Blog Banter - It's the Scotch
- A Merry Life and a Short One, Eve Blog Banter #9: Why Won't You Die?
- Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
- The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
- Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
- One Man and His Spaceship, Blog Banter 9: What could you do without?
- Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
- Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
- A Mule in EVE, He who giveth, also taketh away?
- Dense Veldspar, Blog Banter 9
- Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone !
- Facepalm's Blog, EVE Blog Banter #9: What a new pilot could do without
- Memoires of New Eden, You're Fired
- Kyle Langdon's Journeys in EVE, EVE Blog Banter #9 Titans? What's a Titan?
- Achernar, The gates! The gates are down!
- Speed Fairy, EVE Blog Banter #9: Down with Downtime!
- I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
- Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
- Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
- More articles as they are posted!
Labels:
blog banter,
eve online,
eve online blog banter
Tuesday, 16 June 2009
Exploration
Apologies for lack of posts recently - I've been away on a mini-break, unexpected.
The good news is I'm back online, and for substantial periods for next few weeks (6 ish). Expect to see me this week online Mon, Tues, Weds and a bit of Thurs. I'm working next week so time will be limited then. The following weeks I'll be back on same days. Time to play EVE, and lots of it! I seriously can't wait.
Yesterday:
My little section of low-sec space has been quiet recently. Very quiet. All the locals appear to have up-sticks, so literally its me, myself and I in the 3 systems surrounding mine.
I went scanning, and looted a radar and a mag site - around 40 million of loot collected.. I also tried a unknown combat site, and the 24 battleships inside did not appear to like me much. Both my little ishkur assuault frigate and my Vexor couldn't handle the heat in there. That was most annoying for me - I havn't had a good combat site in seemingly months, and when I get them my current ship skills mean I just can't finish them. I'll be breaking out the HAC soon, once I have money to actually buy it to hopefully rectify this. I also plan to get some basic battleship skills and a Dominix/Megathron for similar activities providing low-sec stays this way. Last night I also found a large grav site - almost impossible to scan even with my rigged Cov Ops frigate - it mades me most annoyed I didn't have a barge locally to be able to mine the site. Next purchase for industrial division will be a mining barge equipped to be able to mine such sites.
The big problem recently has been personal funds. I still like to separate corporate activities from personal ones - and the corporations industrial activities are mostly pretty much self-funding and profitable (though they are aimed at making the funds to keep the offices running). My personal desires to fly in lots of shiny T2 ships mean my personal funds are not so pretty. I have a super-valuable hanger, filled with lots of shiny's. This is why I'm aiming to get a lot more playtime in over the summer - to make substantial isk to be able to buy more :)
I've not seen many wormholes locally recently (none in fact, in the 3 systems I survey) - but hoping for an expedition into WH space once I get a ship capable of dealing with sleepers....
The other plan is to go back to cosmos space with a AF and salvager in tow to finish off the cosmos chains I'm working on for quick, easy, faction gains - to enable L4 R&D agents hopefully quickly.
Finally over the period of next week - providing folk are online, I aim to contact back a potential new corp member or two who have eve-mailed me (though they havn't been online at same time as me, which doens't bode well). I'm generally online 18:00-23:00 EVE time on Mon, Tues, Weds for next 6 weeks as discussed, although next week may be a washout due to work trip as discussed.
More updates on my activities tonight tomorrow.
The good news is I'm back online, and for substantial periods for next few weeks (6 ish). Expect to see me this week online Mon, Tues, Weds and a bit of Thurs. I'm working next week so time will be limited then. The following weeks I'll be back on same days. Time to play EVE, and lots of it! I seriously can't wait.
Yesterday:
My little section of low-sec space has been quiet recently. Very quiet. All the locals appear to have up-sticks, so literally its me, myself and I in the 3 systems surrounding mine.
I went scanning, and looted a radar and a mag site - around 40 million of loot collected.. I also tried a unknown combat site, and the 24 battleships inside did not appear to like me much. Both my little ishkur assuault frigate and my Vexor couldn't handle the heat in there. That was most annoying for me - I havn't had a good combat site in seemingly months, and when I get them my current ship skills mean I just can't finish them. I'll be breaking out the HAC soon, once I have money to actually buy it to hopefully rectify this. I also plan to get some basic battleship skills and a Dominix/Megathron for similar activities providing low-sec stays this way. Last night I also found a large grav site - almost impossible to scan even with my rigged Cov Ops frigate - it mades me most annoyed I didn't have a barge locally to be able to mine the site. Next purchase for industrial division will be a mining barge equipped to be able to mine such sites.
The big problem recently has been personal funds. I still like to separate corporate activities from personal ones - and the corporations industrial activities are mostly pretty much self-funding and profitable (though they are aimed at making the funds to keep the offices running). My personal desires to fly in lots of shiny T2 ships mean my personal funds are not so pretty. I have a super-valuable hanger, filled with lots of shiny's. This is why I'm aiming to get a lot more playtime in over the summer - to make substantial isk to be able to buy more :)
I've not seen many wormholes locally recently (none in fact, in the 3 systems I survey) - but hoping for an expedition into WH space once I get a ship capable of dealing with sleepers....
The other plan is to go back to cosmos space with a AF and salvager in tow to finish off the cosmos chains I'm working on for quick, easy, faction gains - to enable L4 R&D agents hopefully quickly.
Finally over the period of next week - providing folk are online, I aim to contact back a potential new corp member or two who have eve-mailed me (though they havn't been online at same time as me, which doens't bode well). I'm generally online 18:00-23:00 EVE time on Mon, Tues, Weds for next 6 weeks as discussed, although next week may be a washout due to work trip as discussed.
More updates on my activities tonight tomorrow.
Labels:
eve online,
weekly update
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